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Hole-E-Mole

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Project Overview

The Team:

  • 2 Level Designers

  • 4 Game Artists

  • 2 Animators

  • 6 Game Programmers

Production Time:

  • 5 weeks half-speed

Engine:

  • Unity

My Contribution:

  • Co-Designed all levels

  • Play/Bug Tested the game

  • Setting up the project with prefabs

  • Worked on Sounds and Ambiance

  • Member of Level design taskforce

  • Member of Game design taskforce

  • Member of Engine tools taskforce

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Bazo Mettinisson

  • LinkedIn

My CV:

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